Export script and release


Im finalizing the final things to launch the tilemapper, it will be placed in another itchio page and it will evolve in a different branch than the AW. From the moment I launch the Tilemapper several things can happen and depending on them i will do one thing or another:

  • If the tilemapper doesn't have success : 
    • I will probably put the AW project on hold for the future and I will focus on doing a couple of games
    • The tilemapper will be updated only when I need to include extra features for my projects
  • If the tilemapper is a mild success:
    • I will release the planned 1.1, I have already a roadmap for a v1.1 that will include a couple of interesting new things
    • AW would probably remain on hold but I will come back to it after completing one game I have already half done
  • If the tilemapper is a success
    • I will do v1.1 and I would prepare a roadmap for a v1.2 that will include more export platforms (unless they are done before by the community using export script)
    • I will build a vertical slice of AW that will be very similar to rm2k and depending of it success we will see

What is export script?
Basically i have lots of experience coding in game maker, but my unity code skills suck so what I have done? I build a system that replaces keywords with code and everyone can modify this system json setting files in order to make cool things:

  • Improve my crappy code
  • Add more features to the exported files; example i didnt consider a good idea to add a character movement as i wanted to keep the code easy to read but maybe someone can create this and add it to the export script
  • Support for new platforms: Yup, with the export script anyone can extend the export support to other game frameworks, its very easy 

How it works?
There is a json with rules like this


There you can see part of the rules of unity exporter, so that means that when the system reads the keyword <MAP_LIST_CODE> it writes the content code replacing the MAPFOLDERS and MAPNAMES by the folders assigned to each file. Here is the result exporting a project with two maps



And it works for whatever language and it allows several things like even changing the extension of files, generate extra files and even change the content of that files before export them. AW will also benefit from this system so imagine future whole game exporters if the tool is finally done.

By the way the next post will probably be the release of the tilemapper, or it will be very close to it. Im missing just a couple of things to be done.

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