New game development tool on the works


Adventure Weaver (wip name) is going to be a RAD tool (Rapid Application development) to develop videogames, the tool is being developed in PureBasic, it would be multiplatform, Mac,Windows and Linux and it will use Love2d as the runner for the video games.

The main inspiration for Adventure Weaver is RPGMaker2k and its first version it will be very similar to it, there is going to be some important differences:

  • Multiplatform support for video games, including iOs, Android and web as its one of the feature of Love2D
  • All the Love2D functions: Players will be able to include features that are in Love2D but not in Adventure Weaver to include advanced features in their games, for example a different battle engine
  • Totally different scripting system, RPG Maker scripting system is very annoying and hard to manage, Adventure Weaver will have a new one based on Unreal Kismet
  • Any game resolution, another important difference between RM2k and Adventure Weaver is going to be the possibility to use any kind of game resolution
  • Any kind of tile set, any kind of charset, any kind of asset.. Example; A charset with way more walk frames than RM2K
  • RM2k battle system look a like

These are the ones that will be included in the first version but in the future i will include the next ones:

  • Scene manager: To create cutscenes, UIs or new battle systems
  • Lua editor: To code the Love2D directly or create new visual code options
  • Extensions: Like Game Maker

To see more info about Love2D check its website

QT Tile (wip name) it will be the Adventure Weaver tile mapper that will be released as a stand alone tool, the release of this will depend on my personal life, and my need to get funds before releasing the whole Adventure Weaver

The main features QT Tile will have (all of them will be included in Adventure Weaver) are:

  • Adventure Weaver will be able to import assets done for any tool, this includes of course RM2K tilsets, but also the RMXP, RMMV, RMMZ, RMVXace and Unity3D tilesets. 
  • High control over how the different autiles interact with other tiles, for example to create two autotiles that works as one or tiles that doesnt break the autotile so it can be part of it
  • Edit the animation of the tiles
  • Edit the assets in the tool, for example, do you need to include new tiles in your tile pallete, add it, change a colorkey background, too
  • Define the collisions per tile
  • Unlimited layers
  • Tilesets profiles, so if someone makes a tileset can include it with it and the users will be able to sue the tileset without any kind of effort
  • Tile profile visual editor
  • Randomize tiles
  • QT Tile will have is the possibility to export the maps to Unity3D, Game Maker, Love2D and Godot engine

Its a big project and its being developed only by me, Josepho, so it's taking its time

So you can see this is a serious project here is the big first feature implemented, I will start with the map editor and at this moment I want to make RM2K tilesets available for the tool.

Autotile positioning

  • From 12 tiles generates 36 variations
  • The variations are automatically placed in the editor depending on the place you are drawing

Right now it still uses RM2k tilsets but in the future it will allow to import whatever tile you want

Here is another example with several autotiles being used and also you can see that you can see the animated tiles in the editor too

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